Adoption Kit – GW2 Mount Skins

— ASSETS

Various Mount Skins


— PROJECT

Guild Wars 2


— ROLE

Creature Artist




A small sampling of some of the mount skins I have worked on for Guild Wars 2.

All shots are in engine.

These kind of mount skins are made as part of a pack. Turnaround for these assets is quick and I usually worked on quite a few at a time.

All skins are designed and created in a way to be dyeable in 4 independent regions by the player. The dye system in game takes a special set of input maps and extra consideration when texturing. I developed workflow in Substance Painter to allow for quick iteration of multiple textures that were needed for the custom dye setup.



Bioluminescent Manta


Idea based off cool sea creatures! Idea, concept, on-body scrolling and glow effects work and texture work by me. Fantastic external particle effects by Nick Ajer https://nicholas-ajer.squarespace.com/, original Manta mount done by Kate Pfeilschiefter


Like most mounts, the player can choose to dye any combination of colors to suit their personal preference


Jackal themed like the Mesmer class from GW2. Original idea, model, textures and interior butterflies by me. Concept work by the fantastic Carlyn Lim!

Fantastic exterior butterfly effects by Vincent Balmori. Check out his work at http://balmoriart.com


Conductive (Rock) material created by Katelyn Malmsten! https://www.linkedin.com/in/kmalmsten/


In game – some different dye examples

I really enjoyed working on the material development for both the crystal part of his body and his rocks. It was a fun challenge to get the feeling of luminosity and transparency coming across on the body on a material that for technical limitations cannot be truly transparent or emissive in engine.


I really enjoyed working on the material development for both the crystal part of his body and his rocks. It was a fun challenge to get the feeling of luminosity and transparency coming across on the body on a material that for technical limitations cannot be truly transparent or emissive in engine.


The rocks were also fun to work with. I had fun figuring out how to give a metallic rock/meteorite kind of feel that would hold up even when dyed a range of colors. I enjoyed getting to work closely with tech art to get a new material that would have the control we would need for this project and could also be used for a range of assets in the future.

Sand Souled Manta


This is before I added the runestones and other details to this mount. I had a lot of fun making the sand body by creating a new high poly and low and setting up the look and movement of the sand using flow maps, texture work and material setup

Branded Raptor Skin

This was part of a pack of where all mounts had the same theme which was based on a previously released player outfit. I ended up doing both the Springer as well as the Jackal. This pack was a real team effort – each artist was responsible for the end look of the mount they were assigned with but there was a large portion of shared modular pieces between mounts for efficiency. I was responsible for a large portion of the high poly assets with the help of Nestor Villegas, Samantha Rogers worked on the shared low polys and materials, and the effects were done by Vincent Balmori.

Different regions of the mount set up to be dyeable to enable players to set up their own custom look